Betza Notation Parser
Enter a Betza notation string to visualize the piece's moves and see matching pieces.
Notation Reference
Atoms (Base Moves)
W: Wazir (1 step orthogonal)F: Fers (1 step diagonal)D: Dabbaba (2 step orthogonal jump)N: Knight (2,1 jump)A: Alfil (2 step diagonal jump)H: Threeleaper (3 step orthogonal jump)C: Camel (3,1 jump)Z: Zebra (3,2 jump)G: Tripper (3 step diagonal jump)O: Fourleaper (4 step orthogonal jump)U: Zurafa (4,1 jump)L: Lancer (4,2 jump)T: Antelope (4,3 jump)E: Pademelon (4 step diagonal jump)V: Fiveleaper (5 step orthogonal jump)I: Ibis (5,1 jump)S: Springbok (5,2 jump)Y: Wallaby (5,3 jump)X: Ibex (5,4 jump)J: Bonobo (5 step diagonal jump)R: Rook (W slider)B: Bishop (F slider)K: King (W+F)Q: Queen (R+B)- Repeated Atoms:
WW= Wazir Rider (Rook).NN= Nightrider.
Modifiers
f, b, r, l: Forward, Backward, Right, Leftff, bb, rr, ll: Steep (only the moves most in that direction)v, s: Vertical, Sideways (only the moves most in that direction)i: Initial (first move)m: Move onlyc: Capture onlye: En Passantn: Lame (cannot jump)j: Jump (leapers) or Skip first square (sliders)p: Hopper (needs hurdle, Cannon-like)g: Grasshopper (lands directly after hurdle)o: Cylindrical (Wrap around)q: Circular (Curve)z: Crooked (Zigzag)x: Explode (Capture all adjacent)w: Power Transfer
Further Syntax
(x,y): Coordinate jump (e.g.(1,2)is Knight).(0,0)for null move.[Tag]: Attributes (e.g.[Immune]K,[Power]R)a: Relative sequence (e.g.FaRis Fers then relative Rook)-: Sequence (e.g.N-Wis a Knight jump followed by a Wazir step)?: Optional move (e.g.W?)
Combine modifiers before atoms (mfWcfFimfnD).
Numbers after atoms increase or limit range (W4 = R4).